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Choosing an attacker model

Which attacker model you put behind your attacks is the single biggest lever on how much jailbreak success you get, how long each goal takes, and how much GPU you need. This page summarizes a measured head-to-head of ten attacker configurations run by HackAgent against one target, so you can pick with evidence instead of guesswork.

Every figure below is interactive hover any point for the full per-attacker card (ASR, goal counts, thinking mode, params, serving, memory).

Comparison Limitation:

These numbers come from a single benchmark campaign (OmniSafeBench goal set, 10 goals per subcategory from categories A-F) against target qwen3.8:27b judged by qwen3.5:9b. Use them to compare attackers against each other, the target, goals and the judge was kept constant. Use these plots to compare the attackers against each other, not as absolute scores for other targets. Relative rankings and the thinking/serving effects are the transferable part; the percentages are not.

How the numbers were produced​

  • Attacks: TAP + Crescendo pooled
  • Denominator: every attacker ran 340 goals per attack, 680 total per attacker
  • Scope: 10 attacker variants = 3 model families (think ON/OFF) + 4 Ollama GGUF builds, on three serving setups (vLLM BF16 TP1, vLLM FP8/NVFP4 TP4, Ollama Q4_K).

Figures​

The main trade-off view: attack success against mean minutes per goal (log time axis). Top-left is better; the green quadrant is above-median ASR and below-median time.

Headline numbers (TAP+Crescendo, n=680 each)​

AttackerASR95% CIAvg min/goalServing
Qwen-3.8 BF16 thinkON54.1%50.4–57.821.0vLLM BF16 TP1
GLM-5.3 FP8 thinkON48.8%45.1–52.625.3vLLM FP8 TP4
Qwen-3.8 GGUF48.2%44.5–52.041.9Ollama Q4_K
GLM-5.3 FP8 thinkOFF44.7%41.0–48.524.8vLLM FP8 TP4
Deepseek V4 Flash thinkON32.9%29.5–36.522.6vLLM NVFP4 TP4
Gemma-31B GGUF28.7%25.4–32.246.1Ollama Q4_K
Qwen-3.8 BF16 thinkOFF27.7%24.4–31.148.9vLLM BF16 TP1
Deepseek V4 Flash thinkOFF19.0%16.2–22.121.9vLLM NVFP4 TP4
GLM-4.7 GGUF18.1%15.4–21.147.6Ollama Q4_K
Qwen-3.5-4B GGUF6.8%5.1–8.942.5Ollama Q4_K

Wilson 95% intervals; times are campaign wall-clock per goal including retries.

What to take from it​

  • Turn thinking on. All three ON/OFF pairs improved with reasoning enabled: Qwen-3.8 BF16 +26.5 pp (and halved time per goal, the attacker stops earlier due to success), Deepseek +14.0 pp, GLM-5.3 +4.1 pp. Cost is essentially zero on the two that were already fast.
  • ASR scales with size, but not always The 4B floor is weak (6.8%), but in the 27–31B band ASR spans 18–54% at identical size, and the 300B+ MoE pair splits 48.8% vs 32.9%. Serving and quantization matter as much as parameter count.

Caveats​

  1. The highest scoring model was Qwen-3.8, this is because its the abliterated version of the target model.
  2. Single judge, no panel comparison.
  3. Ollama points omit KV cache in the memory figure.